That script will fire the remote every second for the rest of the time your in-game. While wait() do :FireServer("swingKatana") end You can legit just loop it by doing this. Now, whats the point in firing a remote if we have to press execute every time? Well, you don't. So when you use the FireServer function, it essentially does the exact same thing as the game does when you swing your sword. (The first argument in a remote is always the playername, but you do NOT need to put that in the FireServer arguments, ROBLOX does it for you. But this remote, like many others, has an extra argument. So we can find the remote in our player's folder () and then use the :FireServer() function to fire it. Basically, both the game and the client can fire Remotes as they both work from localscripts. Local ninjaEvent = game:GetService("Players").LocalPlayer.ninjaEvent This script was generated by hush's RemoteSpy Once you've pasted that in, you should see something like this. Once you clicked that and your sure it worked, go back to your Synapse X (or whatever exploit your using) and just paste it in ( Ctrl + V). What you need to click is "Generate Script" which will write your own script for you! Assuming you've done it right, you should see 4 options appear. Now, you need to right-click on swingKatana. Future reference, while an exploit has access to a higher level of environment then the Roblox client typically would (and some exploits have custom functions) if you’re in studio you can use the command bar to execute client sided scripts while playing the game, it’s not practical and I haven’t really done this when checking security, but it is an option. When left-clicking ninjaEvent, you see lots of options but don't feel overwhelmed, they don't matter right now (most of them). (If you didnt, try swinging again or maybe your exploit doesnt support it) Once you have done that, you should have seen a thing pop up in the GUI called "ninjaEvent" and if you did, left-click it.
Just once, you need to swing your sword in Ninja Legends. Once the GUI has loaded, you should see 4 checkboxes at the top, the only one we will be using is the first, aka the Remote Event. For this tutorial I will be using Hush's Remote Spy, heres the link.
If you didnt understand what I said, I'll put it in simpler terms: if swinging a sword fires a remote, then we can fire that remote WITHOUT swinging the sword.įor this example, I will be creating a simple script for Ninja Legends, so I recommend you follow along before trying another game. That is exactly how we will be manipulating remotes today.
#MAKE YOUR OWN ROBLOX EXPLOIT SIMULATOR#
An example of this would be in a simulator game, where you gain one point by swinging a sword, and a remote is fired. A localscript fires the remote, and a serverscript looks for when the remote is fired. Remotes (as said by ROBLOX) are a pathway/bridge between the client and server. Now first lets explain how remotes work and how we can manipulate them. Required Materials: A Paid Exploit (preferably SynapseX)
#MAKE YOUR OWN ROBLOX EXPLOIT HOW TO#
Hey there, so I believe this thread is long, long past due so today I will finally be showing this subreddit how to use a remotespy to make your own scripts.